How WordGoal works

FOUR WAYS TO
MASTER A WORD

WordGoal goes beyond listen and spell. Every game trains a different part of word knowledge — sound, structure, change and family.

Shoot Out asking a child to spell a spoken word
Build-up Play breaking a word into meaningful parts
Tactical Changes showing how one word changes into another
Pick the Squad asking a child to choose members of a word family

The game line-up

A DIFFERENT CHALLENGE. THE SAME GOAL.

Each short game ends with independent spelling, but the route to that spelling changes.

01

Listen · spell · score

Shoot Out

Hear a word in a sentence, type it from memory and take a shot at goal. Speed and accuracy build the score, while instant feedback and carefully timed clues help missed words stick.

Played at every level, from Beginner to Sats ready.

Shoot Out asking a child to spell a spoken word

02

Build the word

Build-up Play

Put prefixes, roots and suffixes into the right order. Once the structure makes sense, hide the word and spell it independently from memory.

Morphology turns one tricky spelling into meaningful parts.

Build-up Play breaking a word into meaningful parts

03

See words change

Tactical Changes

Start with a familiar word, transfer it into a new form and notice exactly what changes. Children learn the spelling rule, then prove it by spelling the new word.

For changes such as busy to business and equip to equipped.

Tactical Changes showing how one word changes into another

04

Find the family

Pick the Squad

Select the words that truly belong to the same family, spot the shared spelling connection and finish by spelling the target word from memory.

Children learn relationships between words, not isolated lists.

Pick the Squad asking a child to choose members of a word family

Word DNA

THE COACHING
BEHIND THE GAMES

Curated clues connect spelling with morphology and etymology, so children can understand why a word looks the way it does.

SOUND
dis · a · ppear
BUILD
DIS + APPEAR
FAMILY
appear · appearing · appearance
TRAP
Keep the double P.
STORY
“dis-” comes from Latin, meaning apart.
Word DNA used inside Build-up Play
Word families used inside Pick the Squad

Homophones

SAME SOUND.
DIFFERENT WORD.

Homophones cannot be sounded out, so WordGoal teaches the whole set together and settles the choice with meaning.

Together
The whole pair or trio is introduced as one set, so children learn the choice rather than one spelling in isolation.
Meaning
Every spelling carries a plain meaning tag and an example sentence in football context.
In game
A “tricky pair” card can be opened during a round, then closed to spell the word from memory.
Tracked
Each spelling is tracked separately, so the one that keeps slipping is the one that comes back.

Year 2, Year 3/4 and Year 5/6 curriculum homophones are all included.

Compare the words

The triple threat

there

A place

The ball went over there, into the top corner.

their

Belongs to them

Their keeper had no chance.

they're

They are

They're top of the league now.

Children open this card mid-game, compare the spellings, then go back and spell the one that was asked for.

Coaching Points

YOUR WORDS,
IN THEIR GAMES

Parents and teachers can set the exact spellings a child needs — including the paper list sent home from school — and choose when that practice runs.

  • Any words you like

    Search and select individual spellings, a full curriculum word list, or a sound family.

  • Straight from the paper list

    The list that comes home in the school bag can be typed in once and played as a game all week.

  • Scheduled in advance

    Each set has a start and finish date, so several weeks of practice can be planned in one sitting.

  • Named and re-usable

    Name a set, and re-activate it later for revision before a test.

Where children play

FOUR LEVELS. FOUR GAMES.

Children pick their level — Beginner, Years 3/4, Years 5/6 or Sats ready — and every game uses only the words that fit it.

  1. 01

    Beginner

    Everyday words and common exception words — the foundations.

  2. 02

    Years 3/4

    The statutory lower-KS2 list, with sound families and word parts.

  3. 03

    Years 5/6

    The statutory upper-KS2 list, with advanced word-part practice.

  4. 04

    Sats ready

    The full journey, from beginner spellings through Year 6.

A child's Tactics Zone showing word mastery
The Club Shop where earned XP buys player gear

One connected season

EVERY GAME
BUILDS PROGRESS

Results feed one mastery record. Difficult words return in targeted practice, comeback words are celebrated, and earned XP unlocks player gear.

Kick off

READY TO TRY THE FULL LINE-UP?